以下是开发商在网路的解说....
"今天2013年1月6日大盘从35回落到30,看来有些戏剧性, 有的开发商有些失落,有些开发商却暗暗窃喜,( 30的历史价再一次光顾新开发商)
大盘回落的原因是公司挂出代管户口的30%, 表面看来是给大家开了一个大玩笑,其实好好想想, 我们FCT真的是太棒了 (拍马屁). 黄总曾经一再强调大家要做好三出
三进,可是我们的老开发商就是不听,没有办法, 公司只有强制您出场,(31800个)经过这次的价格调整, 作为您是否有所感悟,Finnciti是我们自
己的,公司没有一个机器人, 大盘的涨落全部都是开发商之间的事情,如果大家都不做三出三进, 好的,当有一天泡沫来临的时候,损失的都是您我,不是公司!"
大哥哥...公司没问题,可是...大盘回落的原因是公司挂出代管户口的30%,
讨好别人而不顾客观事实, 可以创造很浓厚的马屁味道. 没有人不喜欢听到赞美的话, 但是拍马屁过火就不等于赞美, 反而会让人看到反感. |
另外一点,公司是网络项目, 照理要回复电邮,应该不会很费力,但我试过有些
混淆的细节 email
给公司,却得不到应有的效率回复。这一点,我恳请公司要正视, 并不是每个玩家都容易取得第一手的资讯,尤其是玩家少的国家。 网络项目回个电邮也要三几个
月,如何也说不过去。好,写到此希望公司百尺竿头更进一步, 改善这些弊端,多谢。
The 10th price-split was on 03/10/2012, it took 93 days to break from 0.30 to 0.31. Price escalated to 0.35 lesser than 48 hours but plunged down to 0.30 overnight. Many asked among each other, why ?? I wrote an e-mail to company for attention but no reply to date. Finnciti City Building Smilution was a 2nd revamp since its SMICap launching in May 2007, the first revamp was on 15/11/2008. No doubt, there were many bugs and errors required timely improvement. We should convey our view to company for rectification, then only company is able to realize the gap to improve. If company may take months to reply someone e-mail, what is the degree of service, with the current encouraging ID growth daily ? Being a successful enterprise, should a company expand its admin team or expect the developers (players) to queue endlessly ?
On 06 Jan 2013, 12:39AM (Malaysia local time), when the new system was unable to queue (presumably error) those force selling units, causing the forced selling unit not in queue as expected sequence (in between the player selling at 0.30 and before 0.31), the forced selling units came in only when the market price was 0.35, this already jeopardized the entire market, resulting the price back to 0.30. Company decision on force selling is rightful against those selfish veteran developers, particularly to minimize possible bubble. I wonder why many bloggers in China were happily about company mistake even though the new system has already shown the error.
I wrote this article for the sake of company improvement, and ours as well. I personally appreciated 老总 prominent platform, i care about Finnciti too, but don't overdo. I am one of the serious Finnciti fevers in Malaysia. Finncitiはあきらめないで, ばんざい.
The 10th price-split was on 03/10/2012, it took 93 days to break from 0.30 to 0.31. Price escalated to 0.35 lesser than 48 hours but plunged down to 0.30 overnight. Many asked among each other, why ?? I wrote an e-mail to company for attention but no reply to date. Finnciti City Building Smilution was a 2nd revamp since its SMICap launching in May 2007, the first revamp was on 15/11/2008. No doubt, there were many bugs and errors required timely improvement. We should convey our view to company for rectification, then only company is able to realize the gap to improve. If company may take months to reply someone e-mail, what is the degree of service, with the current encouraging ID growth daily ? Being a successful enterprise, should a company expand its admin team or expect the developers (players) to queue endlessly ?
On 06 Jan 2013, 12:39AM (Malaysia local time), when the new system was unable to queue (presumably error) those force selling units, causing the forced selling unit not in queue as expected sequence (in between the player selling at 0.30 and before 0.31), the forced selling units came in only when the market price was 0.35, this already jeopardized the entire market, resulting the price back to 0.30. Company decision on force selling is rightful against those selfish veteran developers, particularly to minimize possible bubble. I wonder why many bloggers in China were happily about company mistake even though the new system has already shown the error.
I wrote this article for the sake of company improvement, and ours as well. I personally appreciated 老总 prominent platform, i care about Finnciti too, but don't overdo. I am one of the serious Finnciti fevers in Malaysia. Finncitiはあきらめないで, ばんざい.